Life and Computer Games October 7, 2008
Posted by Wilz in Gaming, Society.7 comments
This video, and the video the speaker shows about halfway through the talk, perhaps expresses best my own thoughts about computer gaming right now. The strongest comment from his student that jumped out at me was his comparison between real life and game violence.
As creativity, curiosity and joy in learning is ’school-ed’ and ‘examination-ed’ out of our children and youth, and as their interest and sense of relevance for life, society and the environment is pushed further and further away through the ridiculous levels of book and classroom schooling they are forced through even at tertiary level, what surprise is there that the virtual world becomes the most comforting getaway.
Perhaps it is only fortunate that geeks are inherently chaotic good in alignment. For so far, most games I know of lean towards the same.
SPORE: Intelligent Design or Evolution September 5, 2008
Posted by Wilz in Astronomy, Environment, Gaming, Society.2 comments
I’m getting my copy of Spore on Tuesday next week! Woot! One of the ironies behind this game has been what it is trying to promote. In a lot of his presentations, Will Wright (the creator) have referred to the game as an excellent method through which one can explore and be familiar with the scientific concepts such as evolution, planetary properties and their balance, and the science of deep space exploration/travel. Spore’s logo by itself does a good job of making the spiral galaxy a ‘familiar’ image.
However, the ironic part (which is pointed out happily by many a religious nut) is that although the cell gene collection thing represents evolution, the actions of the cell (and later the creature and creatures) are controlled by an intelligent being, which is the player. In other words, even if it was evolution doing the work, it was still guided by intelligent design.
What a load of bull. Anyways, I made some quick lists to support the idea that;
the game is pro-science / evolution:
- The game portrays the evolution of a single celled organism into a complex creature.
- The game portrays how the creature grows into intelligence and civilization (much like our history).
- The game respects many scientific principles (injecting CO2 into the atmosphere raises a planet’s atmosphere, etc).
- The creator of the game says he loves science and wants to use Spore as a means of promoting it.
the game is pro-intelligent design (no, it’s not a science no matter how many papers you write) :
- There is a ‘guiding intelligence’ that is controlling the being/beings (The player is God).
- There is a trailer which sounds very much like it’s promoting intelligent design.
the game is just a bloody game:
- Well if the game supports any kind of intelligent design, it probably supports polytheism/milliontheism more than monotheism. The creatures/civilizations in the game were created by millions of different players, whose creations are seamlessly downloaded into your client as you’re playing. So many Gods om-G!
Therefore the conclusion is, what Spore truly represents is, are you ready for it – an alien conspiracy theory. Yep. A bunch of aliens powerful enough to affect things without actually being noticed by the creatures, manipulating everything for some sick purpose. They’re only as powerful as demigods, coz they can’t change the laws of space-time. They have only one power, to directly control the actions of their own species.
Oh wait that would make our CPU the proper God since it is creating and maintaining the universe, and running the AI of all the other creatures. But then again it connects to a server to donwload creatures so that would make the server some kind of God nexus… and since Maxis runs the server, they would be a multiple-staffed Godhead? Will Wright would be the equal but supreme member of the Godhead? OMG is model accurate for real life? Maybe a gaming company runs our universe! Nvm.
Can’t wait to play the game!
Star Trek Online Combat Preview? November 6, 2007
Posted by Wilz in Gaming.2 comments
I just realized that I haven’t had any posts on Star Trek. Considering that I am a huge fan of the Star Trek Universe, it seemed wrong somehow. So I decided to post this video, a ‘preview’ of the upcoming MMORPG Star Trek Online ground combat. The level of realism is just incredible:
Starcraft Voice Imitations October 1, 2007
Posted by Wilz in Gaming.1 comment so far
He’s really good. If only he pronounced English words better. Lol. Thanks Adrian for the heads up.
Simplest game ever… September 20, 2007
Posted by Wilz in Gaming.3 comments
I don’t know whether to laugh or cry. Imagine these features in an RPG game (RPG loosely defined as you have a character, which can level up, use equipment, kill stuff and do quests.)
- The only button you ever need to press once you’re in the game is nothing.
- The shortcut key guide list includes only Alt-F4.
In other words, all you do is open a window.
And yes, I’m ‘playing’ it – at the office too. This is the only game that can possibly claim to not reduce productivity I think. Unless you like to stare at progress bars.
My character have so far solved 6 quests in ‘Act 1′ :
- Placate the Wolves
- Exterminate the Swamp Elves
- Deliver this inkwell
- Deliver this letter
- Placate the Goblins
- Placate the Monoclonii
- Fetch me a canoe
- Placate the Cockatrices
He’s currently working on “Deliver this dirtclod” atm.
Play Progress Quest today!
Friend ‘E’ asked if it uses processing cycles for a distributed project (like SETI@Home for example). Unfortunately it doesn’t. Someone should pass this idea along to Progress Quest makers – they’d be able to serve humanity better just using that game interface for one of these projects lol.
EDIT: Progress Questers, play the multiplayer game on Pemptus, and press Ctrl-G in game window to join the guild “T B T” or “The Bronze Talon“. 15 members and counting!!!
Tabula Rasa – Beta Impressions September 12, 2007
Posted by Wilz in Gaming.add a comment
I kinda got into the hype for this game after I read what Richard Garriot (a.k.a. Lord British) had to say about MMORPGs some years ago in some interview he gave during E3. He said that games these days are too focused on “playing the interface” rather than actually playing the game. Sounds like a cool thing to say. One of the main reasons I enjoy WoW was due to the programmable interface. I have a lot of fun downloading and tweaking addons to fit my needs. Addons in WoW actually increased the replay value of the game for me immensely. But I do admit that these things may perhaps make up too much of the game.

Traditionally FPSes have more ‘game’ than ‘interface’ since that the skill involved is more of pointing your crosshair in a 3D environment. The reason why this isn’t possible in MMORPGs is obvious – latency. Being a Blizzard fanboi I was skeptical that he can do much better. Being not-an-idiot I kept an open mind. In fact, being a Star Trek fanboi I was quite excited about the idea of a new sci-fi MMORPG being made by the Ultima Online guy himself. (I even kinda encouraged William to pre-order lulz. Sorry man.)
So here’s my impressions of the game, from Beta. I only have maybe 30-odd hours played, and have only been in one zone, so I won’t be covering too many things.
I was a little disappointed at the lack of choices for character creation. You get one class (recruit) and one race. You branch out into specialized classes in a tier system later, but I get ahead of myself. My first impression upon entering the world of Tabula Rasa was, ‘cool shit’. The bare basics is given to you in popups, and more advanced information is presented by NPCs. The graphics are lackluster at lower settings, but ramps up a lot at higher settings. There are quest givers and stuff, and a bunch of quests. Nothing new, nothing different so far.
Play the Game, not the Interface?
The first thing that I looked at was the interface. One, I immediately hated the look (graphics) of the interface. Two, There wasn’t that little interface after all. There’s a small weapons bar and a small abilities/items bar. There’s a chat box. There’s a minimap. An experience bar. A buff bar. A notifications bar. Quite basic fare for an MMORPG. Three, I eventually grew to hate the controls. It was cool at first – you’re by default perpetually in mouselook mode ala FPS. There was the initial ‘this is different’ coolness feel to it. Then it started to fade.
What’s different here is that your target’s hp and body armor bar comes up when you crosshairover it with your crosshairs. Note that it’s not mouseover. It’s crosshairover. You select targets by crosshairovering it, then pressing Tab to ‘lock’ the target to establish your autoaim target. Then you crouch (to increase your damage) and you start shooting. You hold down left-click and fire around maybe 10-20 shots to kill an enemy.
Your weapons and abilities bars have an ‘active weapon’ and ‘active ability’. Left click fires your active gun, right click fires your active ability. You press a button to cycle through these two bars to activate the ability you want, then you click the mouse appropriately. Effectively, if I want to use a potion and currently have ‘lightning’ ready, I have to press the cycle button multiple times to get to the potion, before right-clicking. To change back to the ‘lightning’ power, I’d have to cycle my ability bar again.
Sure – I’m not clicking interface buttons, but is this any better? I already don’t click interface buttons in wow. I use shortcut keys. But in Tabula Rasa, I have to do double the work to pick a target, and sometimes triple the work to cast a spell. Not to mention that you lose your locked target if you look away. If you want to duck behind a rock and accidentally mouselook too far to the left, you have to re-crosshairover your target. And crosshairovering targets is terribly messy when there’s four in a tight bunch in front of you, and one of them is a shield drone that shields everything else from damage, that must be destroyed first. I end up swishing my crosshair around like an idiot until the shield drone came up, hurriedly pressing tab to lock on to it.
If there was a deep added dimension to gameplay, then this would be fine. However there is little. You usually fire your gun repeatedly till the enemy dies. Either that, or you can cast one spell (yes one) to bring the enemy to around 1/5-1/10 of it’s hit points. And finish up with the gun. The ‘logos’ powered lightning (default first level spell that gains damage with your level) is that powerful. Playing the interface may seem like a lower level of gameplay but at least it feels like you’re doing more.
If this is the ‘fun’ part of the game, I’m not getting it.
A simplified interface is a noble idea. However, it needs to be considered that perhaps players want to play the interface after all. Until today, “retooled interface” and “simplified interface” are still the marketed selling points for this game. Ironically, a recent build of the beta created a new control scheme called the ‘MMORPG’ scheme so that 1-5 is bound to powers 1-5 so that you can press one button to use an ability you want.
Classes and Abilities
I think there is a good reason why Everquest II abandoned their tiered class system, and most EQ II players seem to agree to this. Tabula Rasa still has a tiered system that starts with a single class. I thought they remedied this quite ingeniously with the ‘cloning’ system. When you reach a level where you can pick a specialization you get to clone your character in case you want to explore the other class branch. Cloning works well to avoid players from having to play through the same boring starting levels again as their initial class.
However the way they implement skills in relation to the classes leaves a lot to be desired. This is what I call the “Diablo II pitfall” – you can (and will) mess up your choices of attributes and abilities. You get to set both attribute points (body, mind and spirit) as well as choose your abilities, and you will likely make irrecoverable mistakes as you level. Skill points spent into abilities might be resettable through cloning (and is more painful than the ‘respec’ model since clones start without equipment), but attribute points cannot be changed even through cloning.
Perhaps in reflection of the fact there are only 5 spots on the abilities bar, the number of abilities in this game are quite few too. Sure – different levels of abilities offer sometimes very different effects (level 5 lightning is an AOE with sonic damage and leaves a cloud, whereas level 1 is just direct damage), but as with the Diablo II system, you can only spend so many skill points into getting these abilities, meaning you’ll miss out on most others. Some points would have to be spent to improve your ability with like three different types of armor and three different types of weapons which you will have access to by the time you’ve specialized in a tier 4 class. Instead of having a large pool of abilities, and having options to specialize to be good in some of them, you have to pick a few. I thought most MMOs have done away with this limitation by now, considering it makes your character very one dimensional and boring to play.
The World
Now comes the part of the game that keeps me playing after game mechanics becomes routine – the story and the world. The game is good at immediately throwing you into what feels like a warzone. You can sense the war going on immediately – dropships dropping aliens all around the place, bunkers, trenches, and cannons. The quests add to the atmosphere – checking on medical supplies, establishing alliances with the local aliens (hearts and minds lulz).
However, you have no sense of your place in world whatsoever. I feel like I’m on some random planet with some random alien, running past a bunch of random bases with random NPCs with zero personality telling me to do various things. And your gameplay will be in a single warzone all the way into level 12, with meaningless bases that look generally the same, serving only as a stopover to access vendors and teleporters.
You also end up spending a lot of time camping mobs. A quest needs you to collect 6 animal body parts. You go to a spot where they spawn, and there’s only five that spawn there. And there’s four other players…
Mob tagging is also based on who does the most damage to a creature, not who hits the creature first. Since Logos does a lot more damage than weapons, most of the time, to ensure that you get credit for a kill, you quickly blast the creature with lightning. Chances are, you won’t have to do anything else because another player will do the same after you, hoping to ‘blast first’. Then, you collect loot.
As for story – what story? We left earth through a wormhole. We’re in an endless war. Happy playing.
Other Stuff
I don’t want to comment too much about stability or latency handling since the game is still in beta. But my impressions on these two things is not good. You can keenly feel it when latency rises to moderately high, and in most cases it becomes unplayable. And it’s a month before launch.
Like what a lot of bloggers (Tobold) (Darren) (Bildo) have said, the game have a lot of potential. But you can’t play potential.
Ctrl+Alt+Del’s Take on the Starcraft 2 Announcement May 28, 2007
Posted by Wilz in Gaming.1 comment so far
I couldn’t stop laughing…
Click the image for the comic. I’ve been reading a lot of Ctrl-Alt-Del recently. Although I’ve seen one or two of their comics before, this is the first time I’ve really gone through them. To the confusion of my (ex) roommate, I laughed out loud at several of them. Good stuff.
WoW’s on Google Trends, pwning your internets May 23, 2007
Posted by Wilz in Gaming, Tech.add a comment
By now most people have probably heard things like the fact that World of Warcraft have 8 million players worldwide. Out of these, a more (or less?) than half of them are of the English speaking world – hailing from the United States, Europe, Malaysia and Singapore (Malaysia and Singapore’s clients are in English). And I think around 2-3 million are from the United States. What’s interesting is the question of how much impact these millions have on the internet world.
Well my question was semi-answered today when I came across this article that led me to the Google Trends website. Check this out (this is only for the USA) :
To give this information some context, yesterday was ‘patch day’ for World of Warcraft, where the much awaited Black Temple patch was released for the game. On patch day, WoW players will usually search for patch notes, information about new features released, and most of all, addon updates. Addons are these scripts that modify or provide additional functionality to the WoW game interface to enhance gameplay, written by various people, which you can download off various sites on the internet.
All of these terms : “klh threat meter, ct_mod, titan panel, x_perl, swstats” are names of World of Warcraft addons. The netherwing and netherdrake search terms are the names of two new mounts being introduced. If you click into the image to see the full top 100, “wow mods” happen to be at number 8. Going through the list, fully 45 – FORTY FIVE – out of the hundred most popular ‘rising searches’ today is related to wow. (You need to be a wow player who is anal about his addon collection to recognize the majority of the addon names in the list. Sadly, I recognize them all…)
It is also interesting to note that in the article I linked above, their screenshot showed a different set of rising search terms. My guess is that those were taken earlier on 22 May. Mine are most definitely taken late in the day. The moment WoW’s patch went live and the servers went down, WoW player’s searches rose to take over the chart.
Two important notes – one is that this doesn’t list the most popular searches of the day. That would be “britney spears” and “porn” hands down, on a daily basis. This list shows the latest rising trends, and demonstrates the searches which is ‘gaining prominence’ the most in a particular day. Second, it is important to note this isn’t exactly indicative of overall trends, just internet trends. World of Warcraft players are naturally computer users, and those who use addons are typically more computer savvy, and would know how to utilize search tools exhaustively as opposed to other topics any random netizen may be thinking about.
However, it’s still quite significant when you think about it, considering that the majority of Internet users are from the States. Changing the date on the trends page reveals previous days where rising search trends are generally distributed across a multitude of topics, ranging from news, fashion, star trek, to things Oprah said on her show, triggered by a myriad of events and trends. But a single event – the release of a WoW patch, conquers nearly 50% of the rising trends of searches on Google for the USA. It kinds of puts the ‘millions’ of WoW players into perspective…
/boggle
P/S On May 19 Starcraft 2’s announcement made Starcraft 2 the 5th major search term, losing to some horse gambling search.
The Starcraft Website is Up May 19, 2007
Posted by Wilz in Gaming.add a comment
With a much better quality videos for everything :). You also get to see the meaning of the text and speech in the video. (The one linked on Youtube shows everything in Korean – even the speech.)
Starcraft 2. At last. May 19, 2007
Posted by Wilz in Gaming.add a comment
At last!!! The game I’ve been waiting for like nearly 9 years is going to be here in like maybe 2 years!
IGN (kudos to them) was the fastest to put up any information, with their writer posting up information in blog-like style while the video is playing, and the gameplay was being demoed. The Editor’s note:
I’m writing this from a wireless connection on Blizzard’ WWI show floor. Their opening ceremony is set to start any minute now. As the ceremony continues there’ll be fragmented updates below. Expect more details throughout the presentation unless this wireless connection screws up. Also, expect typos. All timestamps are local time in Seoul, South Korea.
The information is in bits and pieces describing the video and gameplay that is being shown live. He just added screenshots!
Gamespy has put up a short and Gamespot has come out with their article too, but the place with the most information appears to still be the IGN article. The video above came out on Youtube shortly after. The journalists are now attending a long session for more details. Blizzard’s own site sadly, remains silent on the matter. More will come out later, but I think I’m satisfied with the information I have. :) Now for the long wait!
And here’s a gameplay video :
Check out the charging zealots! I guess the carrier will be gone now – it was always a little graphics intensive. Instead, the Protoss seems to have this huge air unit that is firing multiple missile like thingies at the enemy.
